# GalaxyMan's Nvidia GameWorks Packaging problem

**URL:** <https://forums.unrealengine.com/t/galaxymans-nvidia-gameworks-packaging-problem/338579>\
**Category:** Platform & Builds\
**Tags:** integration, error, unreal-engine, nvidia, Packaging, UE4, question\
**Created:** [November 15, 2015, 8:50pm UTC](https://forums.unrealengine.com/t/galaxymans-nvidia-gameworks-packaging-problem/338579 "2015-11-15T20:50:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tueurdudimanche](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tueurdudimanche](https://forums.unrealengine.com/u/tueurdudimanche)\
**Post date:** [November 15, 2015, 8:50pm UTC](https://forums.unrealengine.com/t/galaxymans-nvidia-gameworks-packaging-problem/338579/1 "2015-11-15T20:50:29Z")

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Hello, I’m using the UE4.9.2 + NVidia GameWorks made by GalaxyMan. I’ve downloaded it, built it in visual studio 13 (development and development editor).

I can launch my game but I can’t build my actual project however, I could build the third example map project.  
I have an exitcode=25 error. I’ve tried to migrate files to another project but it still doesn’t work.  
Here is the packaging log: [Dropbox - Error](https://www.dropbox.com/s/85ny2klwou9yskq/PackagingLog.txt?dl=0)

Can someone help me? Sorry for my bad english because i’m French.  
Thank you!
