GAF plugin rendering

Hi there,

I’m a developer of a product named GAF (Link-not an Ad)
In short, GAF allows playing animations made in Abobe Flash that are previously converted and rasterized by the Convertor. And without using Sprite Sheets
So, I decided to port playback library to Unread Engine 4. As a foundation I took Cocos2d-x Playback Library

Among other things I would like to ask for and advice in terms of performing architecture of rendering classes withing the Unreal’s bounds.
I mean in Flash we have Movie Clips, Sprites, Masks, Frames, Timelines, etc. Whereas, UE4 has Components, Characters, Actors, Materials (+Expressions)

How do you think I should got it to work?

PS: Will this plugin be useful in general? We are also doing GAF UI internally, gonna roll it out soon.

Help with architecture and rendering classes

Can anyone help Timur on the right direction? i think this will be good for everyone.