I’m a developer of a product named GAF (Link-not an Ad)
In short, GAF allows playing animations made in Abobe Flash that are previously converted and rasterized by the Convertor. And without using Sprite Sheets
So, I decided to port playback library to Unread Engine 4. As a foundation I took Cocos2d-x Playback Library
Among other things I would like to ask for and advice in terms of performing architecture of rendering classes withing the Unreal’s bounds.
I mean in Flash we have Movie Clips, Sprites, Masks, Frames, Timelines, etc. Whereas, UE4 has Components, Characters, Actors, Materials (+Expressions)
How do you think I should got it to work?
PS: Will this plugin be useful in general? We are also doing GAF UI internally, gonna roll it out soon.