# Fuzzy about mipmaps  and LODs- questions and assumptions

**URL:** <https://forums.unrealengine.com/t/fuzzy-about-mipmaps-and-lods-questions-and-assumptions/474422>\
**Category:** Rendering\
**Tags:** mipmap, unreal-engine, question\
**Created:** [November 13, 2020, 2:27pm UTC](https://forums.unrealengine.com/t/fuzzy-about-mipmaps-and-lods-questions-and-assumptions/474422 "2020-11-13T14:27:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [November 13, 2020, 2:27pm UTC](https://forums.unrealengine.com/t/fuzzy-about-mipmaps-and-lods-questions-and-assumptions/474422/1 "2020-11-13T14:27:17Z")

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Could someone clarify the following?

My assumption is that for mipmaps to be generated one of 2 following conditions must be met

1- Either your texture must be a power of 2 size or ‘Power of Two’ must be checked in the Texture Map settings.

2- With mipmaps enabled some geometry very close to camera has low res or blurry textures. Why is this happening? Shouldn’t the proper mipmap texture automatically be used?

3- What is the connection between LOD’s which I assume are mesh specific, and mipmaps?

Thanks for any feedback!
