Hi, so in the future OSX “El Capitan” apple will drop opengl for their proprietary framework.
From a develloper point of view how does it sound for UE4 ? will this permits to support the shader model 5 for example ?
Hi, so in the future OSX “El Capitan” apple will drop opengl for their proprietary framework.
From a develloper point of view how does it sound for UE4 ? will this permits to support the shader model 5 for example ?
It will definitely allow OSX to reach parity with the rendering performance of Windows, which is really good.
Tommy.