Hi, I’m making a game that consists of many animals, With my last attempt of coding a game with XNA, I managed to write a fur shader in HLSL, does anyone know how to get a similar effect in unreal?
Take a look at those threads, probably you can find some suggestions
https://forums.unrealengine/showthread.php?6855-Hair-Rendering-Simulation-test
https://forums.unrealengine/showthread.php?8957-Fur-Shader
- how does your shader look like, then I could tell you if you can do something like that in the ue4
depending on what your HLSL shader looks like, you might not be able to reproduced it in UE4 with just the Custom node in a material. namely if your shader uses multiple passes (to create shells) as this isn’t supported in UE4 last I heard