Fur shader?

Hi, I’m making a game that consists of many animals, With my last attempt of coding a game with XNA, I managed to write a fur shader in HLSL, does anyone know how to get a similar effect in unreal?

Take a look at those threads, probably you can find some suggestions :slight_smile:

https://forums.unrealengine/showthread.php?6855-Hair-Rendering-Simulation-test
https://forums.unrealengine/showthread.php?8957-Fur-Shader

  • how does your shader look like, then I could tell you if you can do something like that in the ue4 :wink:

https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/index.html

depending on what your HLSL shader looks like, you might not be able to reproduced it in UE4 with just the Custom node in a material. namely if your shader uses multiple passes (to create shells) as this isn’t supported in UE4 last I heard