Firstly, are there any and where do people find solutions related to UE without pestering the forums like i do right now? xD
Youtube has been helpful somewhat but it’s a lot of brute forcing going on, lots of outdated things and overall seems like tuts just can’t hit the nail on the head for me.
Near camera fading feature.
Fading out the player in third person has become a fundamental feature in pretty much every third person game yet i can’t figure it out nor find any proper guides on that matter.
I just can’t find a proper tutorial or a function to fade out player when the camera gets too close.
All i found was “Set Owner No See” node which is almost what i need except for reasons only Cthulhu knows it is a simple show/hide thing and has no option to set some fading effects.
I don’t know if this very project specific so it can’t be part of a starter project or implementation within UE4 itself or what.
Also a feature where almost every half decent game has.
This one is a real pain in the ***. There are a lot of tutorials on that matter but all are either incomplete or just 90% there, never 100%.
What i mean, out of numerous tutorials i’ve followed, only one worked thus far but had one problem. Namely, the feet IK worked when not moving.
Moving would just make the character run animation without any foot IK. That is a literal “works 50/50”. xD
There are probably more i can’t remember right now but all in all…
Is all this on purpose as to promote and push third party assets, are really some of those features very hard to standardize to be part of base functionality within UE4 or am i just very unlucky?
Sorry if those are already discussed or are a bit touchy subject for some, tried to find it but to no avail.
I guess i’m tiny bit frustrated as i kinda want to quick prototype some basic concepts where i would like to jump into the more meaty things and start to work on my first character model but i can’t sort even the most basics it seems.
Why is the third person starter map so limited after like 5 years? Non of the starter project’s that i assume or assumed supposed to be a push in the learning process have changed slightest. Yet i did see that half of the assets that used to be free are now 40+ bucks, so at least something advanced, right? Anyone else notice that or is it just me?
In any case, would appreciate some beginner pointers.
Thanks for your time.