# Function Default Values in blueprint are set using string (UE-11189)

**URL:** <https://forums.unrealengine.com/t/function-default-values-in-blueprint-are-set-using-string-ue-11189/389014>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, FeatureRequest, editor, issue, UE4, Blueprint, question\
**Created:** [March 26, 2017, 7:23am UTC](https://forums.unrealengine.com/t/function-default-values-in-blueprint-are-set-using-string-ue-11189/389014 "2017-03-26T07:23:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_d251ba761](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d251ba761](https://forums.unrealengine.com/u/anonymous_user_d251ba761)\
**Post date:** [March 26, 2017, 7:23am UTC](https://forums.unrealengine.com/t/function-default-values-in-blueprint-are-set-using-string-ue-11189/389014/1 "2017-03-26T07:23:53Z")

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[Unreal Issues Link to UE-11189](https://issues.unrealengine.com/issue/UE-11189)

When making a function and adding a new input parameter you can set a default value for it. The issue is that this default value is read as a string or text variable and is extremely un-intuitive. I’m hoping to gather some attention to this as I believe it is a worthy feature to have. The current method is also completely broken with arrays as far as I can tell, and I can’t find any documentation that mentions this feature.

Quote from Unreal Issues Link:

> For a function input the values are  
> just a string which requires knowing  
> the arcane syntax for many types and  
> makes absolutely no sense for arrays.

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**Author:** ![Rumbleball](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rumbleball](https://forums.unrealengine.com/u/Rumbleball)\
**Post date:** [October 14, 2017, 10:39am UTC](https://forums.unrealengine.com/t/function-default-values-in-blueprint-are-set-using-string-ue-11189/389014/2 "2017-10-14T10:39:58Z")

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+1. This is realy annoying. And missing the description field for function input parameters. It is possible to write descriptions in C++ for function parameters, but not in Blueprint.
