# Fullscreen Preview Windows

**URL:** <https://forums.unrealengine.com/t/fullscreen-preview-windows/572581>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, fullscreen\
**Created:** [June 2, 2022, 4:31pm UTC](https://forums.unrealengine.com/t/fullscreen-preview-windows/572581 "2022-06-02T16:31:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bewit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bewit](https://forums.unrealengine.com/u/bewit)\
**Post date:** [June 2, 2022, 4:31pm UTC](https://forums.unrealengine.com/t/fullscreen-preview-windows/572581/1 "2022-06-02T16:31:05Z")

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Specifically for Composure and virtual production, it would be very handy to be able to be able to go into a clean fullscreen for the preview windows you can create. This would allow you to monitor a comp with final output color with really low frame delay and not go into play mode.

If I make an output through my capture card, the frame delay is significant but I can operate without going into play mode. If I make a viewport output and move that to another display, I can have low frame delay and fullscreen but I have to be in play mode. If I was able to move a preview window to another display and fullscreen, I’d have low frame delay and not be in play mode.

This is the same for both UE4 and UE5.
