Fullscreen fails on windows packaged 4.4.3

Hi,
I am attempting to fullscreen on a shipping build using the following config in “%projectname%/config/DefaultGameUserSettings.ini”

 [/Script/Engine.GameUserSettings]
 bUseVSync=False
 ResolutionSizeX=1600
 ResolutionSizeY=900
 LastUserConfirmedResolutionSizeX=1600
 LastUserConfirmedResolutionSizeY=900
 WindowPosX=-1
 WindowPosY=-1
 bUseDesktopResolutionForFullscreen=False
 FullscreenMode=0
 LastConfirmedFullscreenMode=0
 Version=5

Changing the above res will work, but fullscreen modes never change.

Additionally, the console command “r.Fullscreemode 0” in developer builds also doesn’t appear to run either.

I am packaging from the downloaded FrontEnd. The project is a code project.

Is it possible i’m miss-using this config file? Are their other settings that could be overriding this config?

Thanks
b14de

Hi b14de,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.