# Fullscreen current editor window?

**URL:** <https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344>\
**Category:** Pipeline & Plugins\
**Tags:** usability, unreal-engine, request, editor, question\
**Created:** [July 13, 2017, 12:03am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344 "2017-07-13T00:03:17Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![anonymous\_user\_ce8ce53d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ce8ce53d](https://forums.unrealengine.com/u/anonymous_user_ce8ce53d)\
**Post date:** [July 13, 2017, 12:03am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/1 "2017-07-13T00:03:17Z")

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Is there a way to full-screen the current editor window one is looking at? I know you can do it with the viewport. but it would be nice to he able to fullscreen any panel you’re on.

Right now the only way to do this seems to be make the panel/window/editor a floating window, and maximize.

Is there a way to do this? I think there should be 😃

Thanks!

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**Author:** ![MatzeOGH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MatzeOGH](https://forums.unrealengine.com/u/MatzeOGH)\
**Post date:** [July 13, 2017, 3:36pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/2 "2017-07-13T15:36:40Z")

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Press F11

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**Author:** ![anonymous\_user\_ce8ce53d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ce8ce53d](https://forums.unrealengine.com/u/anonymous_user_ce8ce53d)\
**Post date:** [July 13, 2017, 4:59pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/3 "2017-07-13T16:59:17Z")

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yea, as I said, that works if you’re looking at the viewport, but it doesn’t do anything if you’re, say, in the material editor, or in a blueprint event graph.

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**Author:** ![Edenshaw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Edenshaw](https://forums.unrealengine.com/u/Edenshaw)\
**Post date:** [July 13, 2020, 11:35am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/4 "2020-07-13T11:35:32Z")

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In Mac is `cmd+F11`

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**Author:** ![Evigmae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evigmae/32/1187349_2.png) [@Evigmae](https://forums.unrealengine.com/u/Evigmae)\
**Post date:** [July 13, 2020, 1:39pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/5 "2020-07-13T13:39:53Z")

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Like the questions says, f11 only works with the viewport panel. I was asking about the rest of the editor panels, please read the question 🙂

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**Author:** ![Shin\_im](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shin_im/32/974109_2.png) [@Shin\_im](https://forums.unrealengine.com/u/Shin_im)\
**Post date:** [September 26, 2020, 12:00pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/6 "2020-09-26T12:00:37Z")

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I subscribe to this question, it’s also actual for me. In After Effects we can use tilda to maximize any window, in Houdini similar command called by Ctrl+B, but I cannot find the same button combination for UE.

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**Author:** ![Cpt\_Atoom](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cpt_atoom/32/469955_2.png) [@Cpt\_Atoom](https://forums.unrealengine.com/u/Cpt_Atoom)\
**Post date:** [January 8, 2021, 9:15am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/7 "2021-01-08T09:15:18Z")

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Maybe it’s too late but what you are searching for is Shift+F11 to fullscreen your editor 🙂

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**Author:** ![Evigmae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evigmae/32/1187349_2.png) [@Evigmae](https://forums.unrealengine.com/u/Evigmae)\
**Post date:** [January 8, 2021, 9:57am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/8 "2021-01-08T09:57:37Z")

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it’s about individual panels, not the editor. Click the editor viewport (where you see your level), and press F11. Now try to get the same result with any other panel then come back to me.

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**Author:** ![Cpt\_Atoom](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cpt_atoom/32/469955_2.png) [@Cpt\_Atoom](https://forums.unrealengine.com/u/Cpt_Atoom)\
**Post date:** [January 8, 2021, 11:32am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/9 "2021-01-08T11:32:42Z")

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I should have been more specific:

- F11 is for viewport on fullscreen
- Shift + F11 is for fullscreen the main editor window. So if you put your panels with the main editor it’s a fullscreen 🙂
- If you have floating panels, the window bar disappear but yes, it’s not resize on fullscreen

 ![326616-exemple.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/7/4/f74464bc5a120d6246e8c75406b548fd51235cbc.jpeg)

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**Author:** ![Evigmae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evigmae/32/1187349_2.png) [@Evigmae](https://forums.unrealengine.com/u/Evigmae)\
**Post date:** [January 8, 2021, 11:44am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/10 "2021-01-08T11:44:36Z")

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But we’ve always been able to fullscreen floating stuff, the whole point was to be able to fullscreen whatever was in focus with a single command.  
For example, Blender has Ctrl+SpaceBar, which will fullscreen whatever panel is under the cursor.

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**Author:** ![Cpt\_Atoom](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cpt_atoom/32/469955_2.png) [@Cpt\_Atoom](https://forums.unrealengine.com/u/Cpt_Atoom)\
**Post date:** [January 8, 2021, 11:51am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/11 "2021-01-08T11:51:19Z")

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So my bad, I misunderstood your initial post 🙂

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**Author:** ![CounteofMonteCristo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/counteofmontecristo/32/579256_2.png) [@CounteofMonteCristo](https://forums.unrealengine.com/u/CounteofMonteCristo)\
**Post date:** [March 9, 2023, 5:07pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/12 "2023-03-09T17:07:52Z")

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this is not working on Mac even with command + f11… in after effects its the Tilda key

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**Author:** ![kanzaty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kanzaty](https://forums.unrealengine.com/u/kanzaty)\
**Post date:** [November 15, 2023, 7:01am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/13 "2023-11-15T07:01:59Z")

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edit … edit preferences … in appearance menu their is ((asset editor open location)) make it full or in main as you want try the options their

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**Author:** ![3dillusions1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3dillusions1](https://forums.unrealengine.com/u/3dillusions1)\
**Post date:** [June 13, 2024, 10:10pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/14 "2024-06-13T22:10:15Z")

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UE is really awful at stuff like this. They need to study Blender, because working in the unreal editors is a nightmare. Things like folder options to make contents unelectable in the viewport, and redo last command (shift r in blender, duplicate an object once with alt drag, then shift r to create additional instances at the same distance from the previous one), are long standing feature requests that would make using UE much less agonising. I have to admit, half way through learning I nearly threw in the towel and considered going to Unity to see if their editor is geared more towards fast workflow rather than forcing tedious repetitive work.

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**Author:** ![VinnyBlood](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VinnyBlood](https://forums.unrealengine.com/u/VinnyBlood)\
**Post date:** [June 30, 2024, 5:32am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/15 "2024-06-30T05:32:58Z")

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Sorry, but you REALLY need to switch gear in your brain from 3d software (blender or whatever) to a game engine.  
If you need that “redo last command” - that’s what’s called “tedious repetitive work”. In 10 years working with Unreal I never ever needed it. If you want lights in a nice line with equal distance between them - please make a blueprint for this. That’s the right way to do it, that’s real “fast workflow”, not your blender’s shortcuts.  
When it comes to working with a 3d scene, Unreal easily beats any 3d software like Blender/Maya/3ds max because Unreal is made for that. Learn Unreal’s tools and proler workflow, instead of trying to clumsy reproduce Blender’s workflow.

Unity’s editor is a bit of a mess, because all components with transforms are scene objects (yes, if you have a skeletal model with 100 bones, each of these bones will be selectable in the editor - that’s how ridiculous Unity is). And complete lack of nice tools for world building. But still better than 3d software at this.

(Btw, Unreal has option to make objects unselectable if you need)

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**Author:** ![xerberus333](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xerberus333](https://forums.unrealengine.com/u/xerberus333)\
**Post date:** [October 29, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/16 "2024-10-29T18:29:24Z")

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This is still the top search result in 2024 for me. Just wanted to chime in that I’m also looking for “maximize current editor window under mouse cursor” with no good results.

As a beginner in Unreal, anyone here willing to share their workflow? Should I just get used to dragging out and maximizing windows the long way?

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**Author:** ![Evigmae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evigmae/32/1187349_2.png) [@Evigmae](https://forums.unrealengine.com/u/Evigmae)\
**Post date:** [January 30, 2025, 6:25am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/17 "2025-01-30T06:25:57Z")

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I’m the original poster. And this is still not something you can do.

Blender Ctrl+Spacebar remains the best reference solution for this. Still wish Unreal would have something like that.

Currently undocking a window and making it fullscreen is the best you’ve got.

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**Author:** ![sonicskein](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sonicskein](https://forums.unrealengine.com/u/sonicskein)\
**Post date:** [September 10, 2025, 9:59am UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/18 "2025-09-10T09:59:43Z")

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it just opens windows explorer

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**Author:** ![TSF19981](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TSF19981](https://forums.unrealengine.com/u/TSF19981)\
**Post date:** [May 4, 2026, 2:11pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344/19 "2026-05-04T14:11:52Z")

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I really miss Blender’s ctrl+space too.

Win+arrowUp / Win+arrowDown works fine for me to maximie a window but yeah you need your windows undocked.
