# \[Full Project\] 's UMG Rebindable Key System, Rebind keys at Runtime!

**URL:** <https://forums.unrealengine.com/t/full-project-s-umg-rebindable-key-system-rebind-keys-at-runtime/14834>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [November 7, 2014, 11:59pm UTC](https://forums.unrealengine.com/t/full-project-s-umg-rebindable-key-system-rebind-keys-at-runtime/14834 "2014-11-07T23:59:59Z")\
**Posts on this page:** 1\
**Showing post:** 98

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**Author:** ![NorseHorse1492](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NorseHorse1492](https://forums.unrealengine.com/u/NorseHorse1492)\
**Post date:** [March 15, 2016, 2:48am UTC](https://forums.unrealengine.com/t/full-project-s-umg-rebindable-key-system-rebind-keys-at-runtime/14834/98 "2016-03-15T02:48:31Z")

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Do I need Victory to use this?

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_[View the full topic](https://forums.unrealengine.com/t/full-project-s-umg-rebindable-key-system-rebind-keys-at-runtime/14834)._
