Hi ! Great job with your plugin But I got a problem. Why I can’t have axis and action bindings in the same widget ? When I put them into the same widget via Wrap Box or Widget Switcher, I can only change action key bindings and axis don’t respond to my key pressing. If someone know how to fix, it let me know :o
Thanks for this, awesome job. I have a quick question. On my axis mappings, it dies not pick up the axis, for example, when i set my forward axis, its just gamepad thumb-stick left Up, not the axis. So if i move it down, it picks up : gamepad thumb-stick left down, not gamepad thumb-stick Axis. Any ideas where I am going wrong?
Couple things though - your RemoveAxis/RemoveAction functions don’t account for the fact a single key might be bound to several axes/actions and we might want to remove the bindings only on axes/actions specified in struct passed to function. And you really should integrate those AddAxis/AddAction nodes - the whole thing is incomplete without them.
Dear, how difficult it would be to create “default input settings” button? In case of user doesn’t want to rebind each button manualy to its default value.
So I had the same problems with the ordering, and I fixed it just by calling Settings->SaveConfig() instead of Settings->SaveKeyMappings() to skip the sorting step. Hopefully this helps others with the headache of dealing with this too!
Hi, I’m loving the pluging and it works great 99% of the time but im having trouble with the Shift/Ctrl/Alt functions. an example below
Function 1 uses key “1”
Function 2 uses key “Shift+1”
now this works and displays fine when first set in the project settings but as soon as i try and rebind function 2 it loses the ability to use the Shift/Ctrl/Alt functions, it only picks up the first key pressed or if i try and click the Shift check box after setting the key it display it but doesnt actually save it.
I can reproduce this in the default project “ReBindableKeys15” although i use engine 4.16 and updated the victory plugin to the same version.
Hello. I wonder, if it is possible to get axis remap working on later UE versions (i am trying 4.19)? Button remap works, axis does not “feel” any input. Thank You.