Hi ! Great job with your plugin But I got a problem. Why I can’t have axis and action bindings in the same widget ? When I put them into the same widget via Wrap Box or Widget Switcher, I can only change action key bindings and axis don’t respond to my key pressing. If someone know how to fix, it let me know :o
Thanks for this, awesome job. I have a quick question. On my axis mappings, it dies not pick up the axis, for example, when i set my forward axis, its just gamepad thumb-stick left Up, not the axis. So if i move it down, it picks up : gamepad thumb-stick left down, not gamepad thumb-stick Axis. Any ideas where I am going wrong?
Couple things though - your RemoveAxis/RemoveAction functions don’t account for the fact a single key might be bound to several axes/actions and we might want to remove the bindings only on axes/actions specified in struct passed to function. And you really should integrate those AddAxis/AddAction nodes - the whole thing is incomplete without them.
So I had the same problems with the ordering, and I fixed it just by calling Settings->SaveConfig() instead of Settings->SaveKeyMappings() to skip the sorting step. Hopefully this helps others with the headache of dealing with this too!
Hi, I’m loving the pluging and it works great 99% of the time but im having trouble with the Shift/Ctrl/Alt functions. an example below
Function 1 uses key “1”
Function 2 uses key “Shift+1”
now this works and displays fine when first set in the project settings but as soon as i try and rebind function 2 it loses the ability to use the Shift/Ctrl/Alt functions, it only picks up the first key pressed or if i try and click the Shift check box after setting the key it display it but doesnt actually save it.
I can reproduce this in the default project “ReBindableKeys15” although i use engine 4.16 and updated the victory plugin to the same version.