Reminder about this free Key Rebinding project that I did for you all!
Why Am I Giving This For Free?
Because its really important feature for any game and I just finished figuring out how to do it for Solus.
I figured you would enjoy it as well, since it was honestly not that easy to do, and I had to really think about how to do both the UMG and the actual C++ code to dynamically update action mappings during runtime
**Download (UE4 Engine Version 4.5)**
Here's the full project for you!
**Wiki Link to Download Page**
https://wiki.unrealengine.com/File:ReBindableKeys.zip
How To Use My Menu
Go in game and press the K key!
Click on the black and red buttons to rebind the jump button!
Add new actions any time using Project Settings->Input
Diat Funa: I have the same problem with my character continuing to move when I open my inventory if he is already moving. What is the fix for that? Thanks!
I have a newbie question.
On 4.6.1 Engine version, I’m trying to handle the blueprint function on UMG called OnKeyDown to retrieve and promote variable “Key Event” and the use’s functions.
However I can’t find the way to trigger the function. There is something wrong by my side?
I have been having trouble getting this to work for my game and have thus had to put keybinding on the backburner for now. Anytime I try to get a key press it immediately assumes the space bar and nothing else. Really strange.
I have this working on Unreal Engine 4.7. It took a few minor fixes so I made a quick video to help anyone else looking for answers. Oh and thanks again. Please add a donate button!
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**Thank You Emrico!**
Thanks for making the video! I've reposted it with forum formatting!
**Your desktop background and toolbar background are so much fun!**
Video on Upgrading My Project to 4.7, by Emrico
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**Donations**
People who want to send me donations can PM me :)
I've also set up a Donations page my fitness website here:
**'s Diet & Fitness Website**
http://lightningfitness.org/donate/
:)
Thanks again!
The desktop background was created by my seven year old niece while I was teaching her photoshop. I love it (even despite the comic sans).
The Anime girl was a joke between my Nephew (he suggested boobs in the thumbnail to get noticed), I kind of regret that one haha.
, is there a way with this system to support binding multiple keys to the same action? e.g. both LMB and the F key fire a gun? I know the opposite is doable (e.g. F key does both fire and reload) and I know UE4 supports multiple action bindings, but it appears the Victory Key struct only takes a single key struct in per named InputAction?