Hi all,
Today’s demo showcases how you can procedurally generate full body animation using our IK with moving props in-game. This was a fun one to put together and I think the results are pretty cool. We included some look-at behaviour for the head but its mostly position/orientation tasks for the limbs/hips/chest of our character and the solver handles the rest.
It’s worth noting, you can drive the props however you like. In the video, we used animated meshes but we could have just as easily used game-logic and static meshes to achieve the same results.
On to the video,
Full Body IK Using In-Game Props:
As always, any questions/feedback/suggestions/comments etc. etc. are welcome.