Full Blender support for UE4 in 2019?

I have just take a look at it yesterday, and found just a little issue which requires a change into BP_Ocean blueprint in order for the ocean material to show up properly. Now @EvoPulseGaming got the Ocean Project ownership, including its discord channel, so not sure yet who will publish the changes for 4.24, but at my discord with the recommendations people already have it up and running (not with raytracing thou, since will require a full review/wait for the end of its development cycle).