# Full Blender scenes to Unreal Engine

**URL:** <https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [August 18, 2018, 3:42pm UTC](https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181 "2018-08-18T15:42:11Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_ca37b845](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ca37b845](https://forums.unrealengine.com/u/anonymous_user_ca37b845)\
**Post date:** [August 18, 2018, 3:42pm UTC](https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181/1 "2018-08-18T15:42:11Z")

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I am new to Unreal, just started learning it a couple of days ago. My aim is to use it as a lighting and rendering tool for my animated movies. I am not into game design at all.

I would like to create all my assets and scenes and do all the animation in Blender, then move everything to Unreal for the lighting and rendering.

When I export my scene as an \*.fbx and use File \> Import into Level to get everything as it was set-up in Blender, all the objects are imported into their respective positions, but the animation doesn’t play at all. I have to connect every object to its animation asset, and when I do that, the animation loops automatically. I am sure there is some setting that would prevent the animation from looping. I just haven’t found it yet since I am still learning.

The main issue I have with this method is the fact that I have to connect every animated object to its animation asset. This is a very tedious process and could lead to errors when scenes get more complex.

Is there any way I can get the animation to connect automatically to the objects?

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**Author:** ![anonymous\_user\_ebfc84ae](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ebfc84ae](https://forums.unrealengine.com/u/anonymous_user_ebfc84ae)\
**Post date:** [August 19, 2018, 2:57pm UTC](https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181/2 "2018-08-19T14:57:45Z")

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Maybe this will help?

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/6/7b64bfd43b3d6936fddebd1ad1ffa778b5f9ea05.jpeg "Blender to Unreal Engine 4 | Live Training | Unreal Engine") ](https://www.youtube.com/watch?v=hJ0GpTQaShs)

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**Author:** ![anonymous\_user\_ca37b845](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ca37b845](https://forums.unrealengine.com/u/anonymous_user_ca37b845)\
**Post date:** [August 19, 2018, 6:43pm UTC](https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181/3 "2018-08-19T18:43:51Z")

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Thanks browndl. I have already watched this one and this is the method I have been following.

The problem is, when I use the regular ‘Import’, the animations are there, but I have to redo the setup for the scene from scratch. If I use ‘Import into Level’, on the other hand, I get the scene setup, but all the animations have to be attached per object.

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**Author:** ![alyaa\_lolo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alyaa\_lolo](https://forums.unrealengine.com/u/alyaa_lolo)\
**Post date:** [April 17, 2023, 7:20am UTC](https://forums.unrealengine.com/t/full-blender-scenes-to-unreal-engine/115181/4 "2023-04-17T07:20:55Z")

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Did you find a solution to this issue?
