# FText property not updated from blueprints

**URL:** <https://forums.unrealengine.com/t/ftext-property-not-updated-from-blueprints/344873>\
**Category:** Blueprint\
**Tags:** property, FText, unreal-engine, question, Blueprint\
**Created:** [January 21, 2016, 11:28pm UTC](https://forums.unrealengine.com/t/ftext-property-not-updated-from-blueprints/344873 "2016-01-21T23:28:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pci](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pci](https://forums.unrealengine.com/u/pci)\
**Post date:** [January 21, 2016, 11:28pm UTC](https://forums.unrealengine.com/t/ftext-property-not-updated-from-blueprints/344873/1 "2016-01-21T23:28:45Z")

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if you create a custom Actor class in C++

UPROPERTY( EditAnywhere, BlueprintReadOnly, Category=Test )  
FText TextValue;

UPROPERTY( EditAnywhere, BlueprintReadOnly, Category=Test )  
FName NameValue;

then in Editor create a Blueprint from this class  
open the blueprint and set the two properties to “Original” (compile/save)  
Place an instance of the blueprint in a map  
now change the properties in the Blueprint to “Changed”  
select the instance object in the map and view properties

FText = “Original”  
FName = “Changed”

i.e. the FText property is not automatically updated – all other types I have tested (FName, int32, bool, etc.) behave correctly but FText properties are not working correctly.

I have seen posts referring to tracked issue UE-20223 which may be related, but the descriptions of how they encounter it are different.

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [January 26, 2016, 2:24pm UTC](https://forums.unrealengine.com/t/ftext-property-not-updated-from-blueprints/344873/2 "2016-01-26T14:24:35Z")

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Hello pci,

Thank you for reporting this issue. The bug that you referenced (UE-20223) was in our system as a specific to Text Render Components not being updated in the viewport. Based off the information you provided, they do seem the same bug as I would assume that Text Render Components use FText to store the values. I’ve commented on it to provide your information.

Have a nice day!
