# FText::FromStringTable doesn't seem to work on ios

**URL:** <https://forums.unrealengine.com/t/ftext-fromstringtable-doesnt-seem-to-work-on-ios/405522>\
**Category:** UI\
**Tags:** FText, text, unreal-engine, iOS, question\
**Created:** [September 26, 2017, 5:19pm UTC](https://forums.unrealengine.com/t/ftext-fromstringtable-doesnt-seem-to-work-on-ios/405522 "2017-09-26T17:19:46Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![AlekseyIlin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlekseyIlin](https://forums.unrealengine.com/u/AlekseyIlin)\
**Post date:** [September 26, 2017, 5:19pm UTC](https://forums.unrealengine.com/t/ftext-fromstringtable-doesnt-seem-to-work-on-ios/405522/1 "2017-09-26T17:19:46Z")

</div>

`FText::FromStringTable` works in PIE, Windows builds, but doesn’t work on ios builds, it returns `MISSING STRING TABLE` instead. This is how I use `FText::FromStringTable`:

1. Put string table Months in the root of the Content folder
2. Call `FText::FromStringTable(FName("/Game/Months.Months"), FString("key"))`

---

<div class="post-metadata">

**Author:** ![Jamie\_Dale](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jamie_dale/32/1165413_2.png) [@Jamie\_Dale](https://forums.unrealengine.com/u/Jamie_Dale)\
**Post date:** [September 27, 2017, 12:31am UTC](https://forums.unrealengine.com/t/ftext-fromstringtable-doesnt-seem-to-work-on-ios/405522/2 "2017-09-27T00:31:24Z")

</div>

Is this an asset based string table? (I’m guessing so from the name).

If nothing else is referencing it then you’ll have to force it to be cooked.

I think there’s a way to do this via your project packaging settings (something like “Additional assets to always cook”), but if not you can just make a dummy reference to the string table asset in a level somewhere.

---

<div class="post-metadata">

**Author:** ![AlekseyIlin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlekseyIlin](https://forums.unrealengine.com/u/AlekseyIlin)\
**Post date:** [September 27, 2017, 3:00pm UTC](https://forums.unrealengine.com/t/ftext-fromstringtable-doesnt-seem-to-work-on-ios/405522/3 "2017-09-27T15:00:56Z")

</div>

Yes, this is an asset based string table.

Moving string tables to their own folder and then adding them in Additional Asset Directories to Cook (located in Project Settings - Project - Packaging) helped. Now `FText::FromStringTable` works on ios.
