Hey all, I am trying to create an FString variable in c++ that i can GET and SET from blueprints.
I have this:
UFUNCTION(BlueprintCallable, Category = "VPDATA") static FString SelectionSET(FString Selection); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VPDATA") FString SelectedItem;
FString UListDataObject::SelectionSET(FString Selection)
which is wrong… Do I need a UFUNCTION for this? Or can i just somehow set a var that is Blueprint set/get-able?