FSR 3 edge of screen artifacts

I would not hold my breath. Both plugins use a very early initialization stage to modify the engine internal state. I do not have enough experience with that part of the engine, but it looks very low level, low enough to require a restart perhaps (making any possible update from AMD and NVIDIA impossible). We got it working anyhow by doing some “LoadingPhase”: “EarliestPossible” trickery to configure both plugins using their console vars before they in turn initialized. Be careful to ensure those CVars exist before trying to set them, if they do not it means the related plugin module has not loaded yet. We needed to use GameUserSettings and sav-files (not other ini-files), for other reasons, so that is how we solved it.