# FSliderStyle tint, alpha, size properties are ignored

**URL:** <https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987>\
**Category:** UI\
**Tags:** slider, unreal-engine, slate, UE4, question\
**Created:** [September 4, 2015, 5:57am UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987 "2015-09-04T05:57:31Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![StrangerGwenn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/strangergwenn/32/983202_2.png) [@StrangerGwenn](https://forums.unrealengine.com/u/StrangerGwenn)\
**Post date:** [September 4, 2015, 5:57am UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/1 "2015-09-04T05:57:31Z")

</div>

When using FSliderStyle to skin a SSlider, the Tint field (RGB + A) is ignored on all four fields. This can be fixed by baking a dedicated image, which is really annoying as most widgets use these fields. .

The two first fields (bar image) also ignore :

- Image Size
- Draw As
- Tiling

I’d like to make the bar larger than the thumb, this seems to be impossible.

[http://i.imgur.com/XmjLFgn.jpg](http://i.imgur.com/XmjLFgn.jpg)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 4, 2015, 2:45pm UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/2 "2015-09-04T14:45:23Z")

</div>

Hello ,

I was able to reproduce this issue on our end. I have written up a report (UE-20783) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

---

<div class="post-metadata">

**Author:** ![StrangerGwenn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/strangergwenn/32/983202_2.png) [@StrangerGwenn](https://forums.unrealengine.com/u/StrangerGwenn)\
**Post date:** [December 3, 2015, 12:17pm UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/3 "2015-12-03T12:17:21Z")

</div>

Hi Rudy, is there any new on this ?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [December 3, 2015, 5:04pm UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/4 "2015-12-03T17:04:32Z")

</div>

Hello ,

I went ahead and double checked on the issue for you. However the status for this issue has not been updated to fixed as of yet. Thank you for your time and interest in this issue.

Make it a great day

---

<div class="post-metadata">

**Author:** ![ivanrosadev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ivanrosadev](https://forums.unrealengine.com/u/ivanrosadev)\
**Post date:** [March 24, 2017, 8:36pm UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/5 "2017-03-24T20:36:17Z")

</div>

1 year later. At least it could be removed because it’s confusing, after 15 mins trying to make it work I found this. Just hide it so more people won’t try it.

---

<div class="post-metadata">

**Author:** ![StrangerGwenn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/strangergwenn/32/983202_2.png) [@StrangerGwenn](https://forums.unrealengine.com/u/StrangerGwenn)\
**Post date:** [May 31, 2017, 7:32pm UTC](https://forums.unrealengine.com/t/fsliderstyle-tint-alpha-size-properties-are-ignored/330987/6 "2017-05-31T19:32:58Z")

</div>

This issue has apparently being set to “Won’t Fix”. This is a bit annoying, but I’ll close this since it’s done.
