I’m baffled… where/how do I use FShaderCompilingManager::FinishAllCompilation to prevent the game from starting before all shaders are compiled?
Basically, I want to keep displaying splash screen until everything is ready… but I see no entry point of where this can be put in.
ps. Thx for all the help so far though… sorry I asked a lot of q’s. Hopefully, it has some use for other people too? ^^;