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FShaderCompilingManager::FinishAllCompilation

I’m baffled… where/how do I use FShaderCompilingManager::FinishAllCompilation to prevent the game from starting before all shaders are compiled?
Basically, I want to keep displaying splash screen until everything is ready… but I see no entry point of where this can be put in.

ps. Thx for all the help so far though… sorry I asked a lot of q’s. Hopefully, it has some use for other people too? ^^;

Random guess, can I add it before calling this?


FDefaultGameModuleImpl::StartupModule();

If so, how do I get it to wait and display splash screen though.