I’m creating a FRunnable on UGameInstance.Init() with FRunnableThread::Create
In Run() function I’m reading from a socket with recv and the thread gets locked waiting for data.
If I stop the editor it freezes waiting for thread to finalize.
I override Shutdown() and BeginDestroy() in UGameInstance closing the socket with closesocket but this functions are never called.
Anybody knows why this functions are never called and how can I solve it?
Thank you in advance.
Could you show some code of your run function so that I know what youre doing? It’s possible that run is never finished and the main thread will freeze trying to destroy the thread when waiting for it to finish first.