# Front view does not render(show) lighting on sprites that use 'translusent lit sprite' material

**URL:** <https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298>\
**Category:** Asset Creation\
**Tags:** sprites, unreal-engine, Lighting, question\
**Created:** [December 23, 2014, 12:26am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298 "2014-12-23T00:26:08Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![anonymous\_user\_21a58d97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_21a58d97](https://forums.unrealengine.com/u/anonymous_user_21a58d97)\
**Post date:** [December 23, 2014, 12:26am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/1 "2014-12-23T00:26:08Z")

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As title says I can only see my lighting when I use perspective camera in editor. When I switch to front view everything looks black as if there is no light.  
Thank you.

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**Author:** ![anonymous\_user\_21a58d97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_21a58d97](https://forums.unrealengine.com/u/anonymous_user_21a58d97)\
**Post date:** [December 23, 2014, 12:35am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/2 "2014-12-23T00:35:53Z")

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Forgot to tell you that I am using spotlights. I haven’t tried this with something else so I do not know if this applies to all sorts of different light sources.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [December 23, 2014, 10:21pm UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/3 "2014-12-23T22:21:49Z")

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Hey ,

There are a number of differences in how lighting is applied between Orthographic views and Perspective views, and it’s generally a better idea to work in Perspective when trying to see how game will look during play. Ortho views are more for placement and debugging. It is an inconsistency, however, so I have entered a bug report (UE-7019) and I’ll let you know if I see any update on it. Thanks!

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**Author:** ![anonymous\_user\_21a58d97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_21a58d97](https://forums.unrealengine.com/u/anonymous_user_21a58d97)\
**Post date:** [December 23, 2014, 11:08pm UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/4 "2014-12-23T23:08:05Z")

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Thank you for this,really apreciate it but FYI using perspective on a 2d game to place ,move or even preview things is not intuitive.It is more of a hassle.so it is of great importance for us to be able to see everything in orthographic same way we can see them in perspective.In all these months that i am using unreal i doubt if i have used perspective camera more than a few dozen times and that was when i had problems with collisions. or other sorts of bugs.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [December 23, 2014, 11:16pm UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/5 "2014-12-23T23:16:00Z")

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Right, that’s what you use Ortho views for. But when you want to see what game is actually going to look like, you use Perspective view. Orthographic views did not originally have a lit mode because previewing is not its intended purpose. When they added functionality, there were some differences in how actors are rendered, and not all of them have been resolved yet. I’ve entered a similar bug for this kind of difference in past, and it’s been backlogged for moment, so I expect same for this one.

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**Author:** ![UnrealVerseGuru](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UnrealVerseGuru](https://forums.unrealengine.com/u/UnrealVerseGuru)\
**Post date:** [June 22, 2018, 10:59am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/6 "2018-06-22T10:59:40Z")

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This is an real issue, developing 2d game with lights is very problematic when You can’t actually see light. Jumping on and on from persp → ortho to check every single thing is terrific. Please reopen ticket.

It seems that answer for q. is: do not use ortho camera for 2d game ?

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**Author:** ![DannRees](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DannRees](https://forums.unrealengine.com/u/DannRees)\
**Post date:** [August 10, 2018, 3:18pm UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/7 "2018-08-10T15:18:04Z")

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Is this ever going to be fixed?! How many years now has Orthographic camera and lighting been broken? Looks like Epic aren’t interested in supporting those (many) devs who are working on 2D Sprite based games…

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**Author:** ![Litruv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Litruv](https://forums.unrealengine.com/u/Litruv)\
**Post date:** [September 9, 2018, 3:21am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/8 "2018-09-09T03:21:49Z")

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**RIP** , listed as won’t fix ☹

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-7019)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

What’s Epic got against orthographic? any issue with orthographic, it’s been neglected like a pet dog they never wanted.  
Put it down, or give it some attention.

Some more reference of what else is wrong with ortho… and dev’s neglect.

- [Unreal Engine Issues and Bug Tracker (UE-11026)](https://issues.unrealengine.com/issue/UE-11026)
- [Unreal Engine Issues and Bug Tracker (UE-40089)](https://issues.unrealengine.com/issue/UE-40089)
- [Unreal Engine Issues and Bug Tracker (UE-11446)](https://issues.unrealengine.com/issue/UE-11446)

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**Author:** ![Enigma22133](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Enigma22133](https://forums.unrealengine.com/u/Enigma22133)\
**Post date:** [February 26, 2019, 12:41am UTC](https://forums.unrealengine.com/t/front-view-does-not-render-show-lighting-on-sprites-that-use-translusent-lit-sprite-material/302298/9 "2019-02-26T00:41:04Z")

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I believe this is fixed if you use forward rendering, rather than deferred rendering.

> **[How to enable "forward rendering"](https://forums.unrealengine.com/questions/166608/how-to-enable-forward-rendering.html)**
>
> Since I would like to work with semitransparent material, it appears quite impossible to obtain good results with “deferred rendering” of UE4. I would therefore like to try solving the problem by using “forward rendering”. Could you tell me where...

I am successfully seeing lit sprites in my project with an orthographic camera, but I may have material differences than you.

I discovered this from following tutorial, it is worth a watch for more reasons that just how to switch renderers. :):  
[https://www](https://www)…com/watch?v=Tf9Qd4isHTM&t=1258s
