From Rhino 7, Datasmith drops roughness texture map

We’re in the same boat.

Communicating meshes between software is hard enough (currently we’re working with Rhino, Unreal Engine and TwinMotion, and the scaling/mesh normals is a pain to work around), but the materials is giving us a much bigger pain.

I was hoping PBR materials could be a nice standard to work around but I found the same as above, that some properties are exported, and others not.

Just adding my support for this, hoping that it could be added soon.