I did, but not in a good way
The post process chain is completely different with Mobile and Desktop, so the only way to match them is to downgrade the Desktop version to the mobile one. Using “tone mapping film OFF” and that kind of things.
Using “HDR” for mobile is the other way as an upgrade, but it’s too costly for current mobile chips.
So I gave up, and treat the two version as independent build with different color/light settings. They can’t be matched ever. But they could both look good in their own independent way.
Maybe that kind of issue will be different with UE5, I haven’t investigate that.