# Fringe Saturation not working

**URL:** <https://forums.unrealengine.com/t/fringe-saturation-not-working/326502>\
**Category:** Rendering\
**Tags:** Post-Processing, UE4-8, unreal-engine, bug-report, Rendering, question\
**Created:** [July 25, 2015, 4:20pm UTC](https://forums.unrealengine.com/t/fringe-saturation-not-working/326502 "2015-07-25T16:20:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_2a254ae9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2a254ae9](https://forums.unrealengine.com/u/anonymous_user_2a254ae9)\
**Post date:** [July 25, 2015, 4:20pm UTC](https://forums.unrealengine.com/t/fringe-saturation-not-working/326502/1 "2015-07-25T16:20:19Z")

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At least in the 4.8.2 the Fringe Saturation parameter in Post Process Volume doesn’t seem to work at all.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [July 27, 2015, 8:11pm UTC](https://forums.unrealengine.com/t/fringe-saturation-not-working/326502/2 "2015-07-27T20:11:24Z")

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Hey ,

I tested this issue and can confirm what you are a reporting. The documentation suggests this setting should be changing how pronounced the color shifting is for the Fringe effect. I was also not able to see any visual change. I have gone ahead and entered a bug **[UE-19238](https://issues.unrealengine.com/issue/UE-19238).**

Thank you for taking the time to report this issue. If you have any further questions or need further assistance please let me know.

Thank you,

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**Author:** ![Sklarlight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sklarlight](https://forums.unrealengine.com/u/Sklarlight)\
**Post date:** [December 22, 2016, 7:42pm UTC](https://forums.unrealengine.com/t/fringe-saturation-not-working/326502/3 "2016-12-22T19:42:00Z")

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Apologies for bumping this question, I’d rather not start a new one. I’ve noticed (in 4.13, at least) that the Fringe Saturation option is no longer available. Has this setting been removed entirely now?

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [December 28, 2016, 2:33pm UTC](https://forums.unrealengine.com/t/fringe-saturation-not-working/326502/4 "2016-12-28T14:33:32Z")

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Yes, this setting has been removed.
