# Friends Session invite

**URL:** <https://forums.unrealengine.com/t/friends-session-invite/676274>\
**Category:** Multiplayer & Networking\
**Tags:** steamworks, sessions, unreal-engine, Multiplayer, Blueprint, question\
**Created:** [October 24, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/friends-session-invite/676274 "2022-10-24T21:17:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sandmanxan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sandmanxan/32/574395_2.png) [@sandmanxan](https://forums.unrealengine.com/u/sandmanxan)\
**Post date:** [October 24, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/friends-session-invite/676274/1 "2022-10-24T21:17:36Z")

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Hello everybody, recently i have been figuring out on how to make a multiplayer game using EOS and Steams Subsystem combined. i have currently made a friends list so the player can see if their friends are online and invite them but when it comes to invites my invites always fail. Am i doing something wrong you can see in the screenshot down below how i sent invites to friends. I have followed multiple tutorials and all tutorials do it the same way, but when i do it my invites fail anyways. please let me know if you guys know anything to fix this issue or have any knowledge about it so i could improve the current build. Thanks in advance!

 ![player invite](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/f/3cf5a05b369f3f680ea63cc9d3bb34fbccf1619a.png)

First i try the invite with the regular UniqueNetId and if that invite fails (because the user might be a steam user), i change the Unique Net Id into a SteamID and try to invite the user again. I print string the results

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**Author:** ![BladyTaddy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladyTaddy](https://forums.unrealengine.com/u/BladyTaddy)\
**Post date:** [March 5, 2024, 3:59pm UTC](https://forums.unrealengine.com/t/friends-session-invite/676274/2 "2024-03-05T15:59:16Z")

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Hi, I had encounter with the same problem and the solution for me was that I create a steam advanced session and only after it invites were successfuly sent. Please make sure that you are sending invites after creating a session.
