# Friction when running into walls and jumping

**URL:** <https://forums.unrealengine.com/t/friction-when-running-into-walls-and-jumping/2592144>\
**Category:** Blueprint\
**Tags:** jump, unreal-engine, Blueprint, question\
**Created:** [July 5, 2025, 6:39pm UTC](https://forums.unrealengine.com/t/friction-when-running-into-walls-and-jumping/2592144 "2025-07-05T18:39:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sweeetjd](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sweeetjd/32/782492_2.png) [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Post date:** [July 5, 2025, 6:39pm UTC](https://forums.unrealengine.com/t/friction-when-running-into-walls-and-jumping/2592144/1 "2025-07-05T18:39:09Z")

</div>

When my character jumps, he reaches a height of about 310. However, when he jumps next to a wall and the player is pushing the character into that wall, the max jump height only reaches about 300.

Is there a way to override this?
