# Friction/Ladder question

**URL:** <https://forums.unrealengine.com/t/friction-ladder-question/339013>\
**Category:** Asset Creation\
**Tags:** slide, unreal-engine, UE4, question\
**Created:** [November 19, 2015, 1:55pm UTC](https://forums.unrealengine.com/t/friction-ladder-question/339013 "2015-11-19T13:55:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ShikukuWabe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShikukuWabe](https://forums.unrealengine.com/u/ShikukuWabe)\
**Post date:** [November 19, 2015, 1:55pm UTC](https://forums.unrealengine.com/t/friction-ladder-question/339013/1 "2015-11-19T13:55:22Z")

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Hello, I’m working on a VR scene in which you play a kid in a playground  
I’ve managed to craft collision boxes to the majority of my playground devices so that the player can move around the different attractions but I don’t know how to make slides/ladders work, I detached them from my main model and thought maybe there was an option to give their collision boxes different properties once they are sockets to the main model but I didn’t find such an option

would appreciate if someone can teach me how to do this or direct me to a resource that discusses this, thank you
