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Fresnel looks different when rendered out to ScreencaptureComponent2D

I have an object on which a fresnel is applied in the shader. The object looks correct when viewed on its own, but when the same object is viewed through a screencapturecomponent2d the gradient direction goes wonky.
Changing the angle of the screen capture cam does not seem to affect this.
The screen shot should give an idea of what is happening.
Any ideas how to get the screencapture2d render to look similar to the normal render.

Noticed this as a well. Scene Capture render is always different. :frowning: