Got two questions.
I have a door that has a material that uses world aligned textures. But when the door is opened, obviously, the texture slides on the door. So I want to freeze the initial placement of the texture there. I thought of using a scalar boolean’ish parameter that uses if and passes a vector instead of world position there but world position afaik passes info from each pixel. Simply, I dont want texture to move and I need world aligned textures for when the door is closed.
The static door for this mesh uses location based opacity, thus I end up having two faces of the door and the sides cannot be seen. I want to pass a fake thickness (Either solid color or texture, doesnt really matter) so that it looks like an actual 3d mesh.
Thanks in advance.