# Freezing when changing levels in VR preview

**URL:** <https://forums.unrealengine.com/t/freezing-when-changing-levels-in-vr-preview/426204>\
**Category:** World Creation\
**Tags:** freeze, open-level, unreal-engine, question\
**Created:** [May 29, 2018, 3:41pm UTC](https://forums.unrealengine.com/t/freezing-when-changing-levels-in-vr-preview/426204 "2018-05-29T15:41:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![3dlight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3dlight](https://forums.unrealengine.com/u/3dlight)\
**Post date:** [May 29, 2018, 3:41pm UTC](https://forums.unrealengine.com/t/freezing-when-changing-levels-in-vr-preview/426204/1 "2018-05-29T15:41:46Z")

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This is a known issue for quite a while. [UE-57170](https://issues.unrealengine.com/issue/UE-57170)

Any status report on this? It’s very frustrating to restart the editor every time I need to test anything with an “Open Level” command involved… which is a lot for some projects.

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**Author:** ![anonymous\_user\_942e8e52](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_942e8e52](https://forums.unrealengine.com/u/anonymous_user_942e8e52)\
**Post date:** [May 29, 2018, 8:53pm UTC](https://forums.unrealengine.com/t/freezing-when-changing-levels-in-vr-preview/426204/2 "2018-05-29T20:53:57Z")

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Hello,

Judging by the internal comments on the thread this was fixed by an update to the oculus SDK in 4.20.

I did a test on my end with 4.20 and it seemed to be transitioning smoothly.

Let me know if you’re still running into issues on the preview! (ETA: soon!)

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**Author:** ![3dlight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3dlight](https://forums.unrealengine.com/u/3dlight)\
**Post date:** [May 29, 2018, 9:11pm UTC](https://forums.unrealengine.com/t/freezing-when-changing-levels-in-vr-preview/426204/3 "2018-05-29T21:11:05Z")

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Well that is nice to hear! Thanks!
