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Freeze time effect cinematic - Avoid camera movement from time dilation in sequence?

I am practicing making freeze-time effect films in Unreal Engine. I tried to pause the particle system to have the effect of freeze-time by using the time dilation of the sequence. However, this method affects my camera movement too. How can I make the particle system becomes the only one affected by dilation and the camera movement is free of it?

Never mind, I found out the way, just changing the warm-up of the particle system and take some tweaks in the construction script of the blueprint. Therefore, I can pause the particle system in editor mode without using sequence.