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Freeze LOD after teleporting?

Hi VR forum,

for my VR project i rely heavily on LODs. Sadly when walking around in my playspace, I can often see how the LODs are changing what breaks the immerson. Is there any way to kind of disable the LOD system after I teleported to a certain location? I mean that the LODs just changes while teleporting and after that every mesh should just keep thier calculated LODs when I walk around in my little playspace. When I teleport again all LODs should be updated again.

There actualy is a “freezeLod” command but if you enter this in the console all foliage behind you is not rendered at all.

thanks for any advice and sorry for my english
andtheand