Update - Sorry if anyone installed the previous release as it didn’t read many image formats. Now I have rectified that.
Please note -
1>Two images with different size will not work
2>Two images with different file format might not work.
Hi Guys ,
Not sure if this will be useful for you all , but I have just created a .net tool that will create n number of blends between any two textures. It was of huge use for me since I am working on blending between two post process effects through colour grading. This is similar to lerp node in UE4 materials , except you get to save n number of blend textures in your harddisc.
This is just first release and may contain bugs. Feedback for improvements is deeply appreciated.
Very simple to use. Just enter filepath for two images. Create a prefix name that you want your blend textures to have. Create number of iterations(takes about a minute to create 1000 textures, if texture size is as high as 1920x1080. So trying to create around a million textures at a time may be time consuming :D. Out of hard disc space in that scenario may cause the tool to crash) , and click execute. When it is finished , it will show you a pop up stating the location of the output textures.
Here is the link - https://drive.google.com/file/d/0B9R3SOEC6pnMNjB0cS1ld1ZpVkk/view?usp=sharing
**Note : For iteration set to less than or equal to one , it will take you to new window where you can create a single blend texture based on a given alpha value
See the blend results below - I have noticed that a iteration value of approx 50 will prevent human eyes from noticing difference between two adjacent blend textures
ORIGINAL IMAGES -
14 BLEND TEXTURES (noticeable by human eye, 50 is the magic number I guess)