This is a fully functional RingMenu with automatic sizing + placement of buttons, and unlike most does not rely on cursor hit or widget focus. These input methods can cause issues with UX for some gametypes such as the one I am developing, thus the reason for my creating this.
Control is done by dragging the mouse while holding the menu button (which in this project is MiddleMouse, and Q key). This can be done from anywhere in the viewport, the direction of drag is what is used to feed the angle of menu select.
I am distributing my included blueprints under the CC Attribution 4.0 International license. (which means you CAN use them commercially, royalty free, and derive freely - but must attribute) The included example icons are separately licensed by Flaticon and are attributed below.
This requires the free Low-Entry plugin to run. It could be modified to not need LE, but that is how it’s currently written
Any questions, feel free to ask!
Icons used attribution:
Bullet Icon made by [http://www.flaticon.com/authors/madebyoliver] from www.flaticon.com
Sniper Icon made by [http://www.flaticon.com/authors/madebyoliver] from www.flaticon.com
Bomb Icon made by [http://www.flaticon.com/authors/freepik] from www.flaticon.com
**updated, removed plugin dependancies other than LE Standard