# Free Fall mechanic breaks movement items like the Typhoon Blade and Killswitch Revolvers

**URL:** <https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, Status-Closed, Reso-Fixed, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [June 10, 2026, 2:11am UTC](https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576 "2026-06-10T02:11:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DRAW12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/draw12/32/1062897_2.png) [@DRAW12](https://forums.unrealengine.com/u/DRAW12)\
**Post date:** [June 10, 2026, 2:11am UTC](https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576/1 "2026-06-10T02:11:35Z")

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### Summary

Free Fall setting will break certain movement mechanics regarding items like the Typhoon Blade and Killswitch Revolvers, rendering them impossible to use for those purposes.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Character

### Steps to Reproduce

With the freefall settings ON, attempt to use the Typhoon Blade and Killswitch Revolvers’ extra jump mechanics incorporated into them

### Expected Result

Both of these items’ movement functions should allow the player to move when hitting jump.

### Observed Result

Instead, these mechanics do not work at all, in interference with the free fall bind.

### Platform(s)

All

### Video

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/0/f4067b8cf6b61e45726030dc96407d0ef205741b.jpeg "glitch") ](https://www.youtube.com/watch?v=ERZWvOiPu1o)

### Additional Notes

This works in all islands containing the setting and similar fortnite items shown above.

This bug also brings back the issues caused with Jules’ Glider gun and being able to use it without deploying the glider

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [June 10, 2026, 7:24am UTC](https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576/3 "2026-06-10T07:24:56Z")

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definitely needs to be fixed a lot of users want the typhoon blade and killswitch revolvers to be usable in islands they play in

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 28, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576/14 "2026-10-28T19:00:31Z")

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FORT-1115262 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 43.10.
