AzSpeech v1.3.0 pre-release 1
I’m sharing this pre-release version to allow other users test before sending this update to main branch & Marketplace
- Release: AzSpeech v1.3.0 pre-release 1 (github.com)
- Pull request: v1.3.0 (github.com)
New Features
More Settings
Recognition Map
New Function
Runnable Threads
- Instead using AsyncTasks directly inside the plugin’s UCLASSES, I’ve created separated Runnables to manage the recognition/synthesis work in NonBlocking threads and send the informations to the UCLASSES to call the delegates broadcasts.
Changes
- Fix Viseme data broadcast delay
- Fix cancellation log crash
- Fix .wav file loading (In .wav File to Text)
- Rename some functions & adjust some comments (Added core redirects)
- Fix delegates and add a check to ensure that the plugin will broadcast only in game thread to avoid crashes in widgets calls
- Added more logs & Debugging prints
- Removed boolean bIsContinuous from recognizers, now they’re using only continuous: Continuous tasks are better to manage in the runnables, allow task cancellation/stop and work similar to the single recognition (if you stop talking, the recognition will stop too)
- Fix thread blocking/game freezing when a task is activated/deactivated
- Added new delegates: Synthesis Started and Recognition Started
- Set the plugin settings to accept 10 candidate languages
Notes:
- More information about recognition map is coming.
- AzSpeech.zip is working in both UE4.27, UE5.0 and UE5.1
Full Changelog: Comparing v1.2.5...v1.3.0-pre-1 · lucoiso/UEAzSpeech · GitHub