# Free 360 Spherical Panorama Capture Tool (And getting trolled by Marketplace staff)

**URL:** <https://forums.unrealengine.com/t/free-360-spherical-panorama-capture-tool-and-getting-trolled-by-marketplace-staff/212902>\
**Category:** UE Marketplace\
**Tags:** unreal-engine, fab\
**Created:** [April 12, 2021, 2:33pm UTC](https://forums.unrealengine.com/t/free-360-spherical-panorama-capture-tool-and-getting-trolled-by-marketplace-staff/212902 "2021-04-12T14:33:32Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![Rawalanche](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rawalanche/32/906578_2.png) [@Rawalanche](https://forums.unrealengine.com/u/Rawalanche)\
**Post date:** [March 15, 2023, 4:28pm UTC](https://forums.unrealengine.com/t/free-360-spherical-panorama-capture-tool-and-getting-trolled-by-marketplace-staff/212902/41 "2023-03-15T16:28:47Z")

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> [@Scene Capture Component not capturing Lumen Global Illumination](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/35):
>
> It’s great to see that Lumen can generally be enabled for SceneCapture2D components in UE 5.1. However, as @acidarts pointed out earlier, ray-traced reflections don’t seem to work correctly. I also tried the recently released version 5.1.1, but to no avail. Does anyone know if there are ways to enable ray-traced reflections in SceneCapture2D components? I think it’s the only thing still missing for our use-case.

According to the posts in the thread above, since 5.1, there should be some option to enable Lumen in scene captures. So if you edit the 360 camera blueprint, you should be able to enable that new setting on each of the Scene Capture components.

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