# \[Free\] 12 km x 12 km tiled mountainous terrain world composition map

**URL:** <https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [February 28, 2015, 8:46pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192 "2015-02-28T20:46:07Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![DenRunner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DenRunner](https://forums.unrealengine.com/u/DenRunner)\
**Post date:** [February 28, 2015, 8:46pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/1 "2015-02-28T20:46:07Z")

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Hello,

Here’s a screenshot of a landscape I made with World Machine 2.3, with textures taken from the Epic Landscape Mountain example. I followed the guide at:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

[http://s24.postimg.org/czyg4inud/tiledmap\_screenshot.png](http://s24.postimg.org/czyg4inud/tiledmap_screenshot.png)

The landscape in the distance fills out as you get closer and the next area streams in.

Here’s the UE 4.7 project files:

[http://www.mediafire.com/download/kek7nvrovqn91jz/TiledMap.zip](http://www.mediafire.com/download/kek7nvrovqn91jz/TiledMap.zip)

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**Author:** ![Fen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fen/32/635651_2.png) [@Fen](https://forums.unrealengine.com/u/Fen)\
**Post date:** [February 28, 2015, 9:00pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/2 "2015-02-28T21:00:02Z")

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Wahou really cool gift and really cool first post : Welcome and Thank you !

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**Author:** ![Ben\_Cykyria](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ben_cykyria/32/700751_2.png) [@Ben\_Cykyria](https://forums.unrealengine.com/u/Ben_Cykyria)\
**Post date:** [March 2, 2015, 11:19pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/3 "2015-03-02T23:19:23Z")

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This is a cool example.

Can you tell me how to build the lightning for the whole map?

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**Author:** ![3HMonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3HMonkey](https://forums.unrealengine.com/u/3HMonkey)\
**Post date:** [March 2, 2015, 11:21pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/4 "2015-03-02T23:21:48Z")

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better use dynamic lighting… so you won’t have to build it anymore

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**Author:** ![DenRunner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DenRunner](https://forums.unrealengine.com/u/DenRunner)\
**Post date:** [March 3, 2015, 1:55am UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/5 "2015-03-03T01:55:36Z")

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btengelh: Once you have loaded the TiledMap, navigate to Window, Levels, select the four tiled levels, right-click, Load. Right-click, Visibility, Show Selected or Show All (to make sure all the tiles are showing… you can hide some individually if you want to see them go away).

Once they are all visible, build your lighting. Come back the next day, and hopefully it will be done -)

For bigger worlds, other developers are using dynamic lighting, because of various issues. Check out what Daedalus51 says here:

> **[How does one build lighting for massive worlds?](https://forums.unrealengine.com/showthread.php?55735-How-does-one-build-lighting-for-massive-worlds)**
>
> Assuming I have a bunch of streamed levels, huge terrain from World Machine… how does light building work in that scenario? My stupidly powerful desktop machine is crying when I try to do it on a 2 x 2 kilometer terrain. I fret to think what would...

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**Author:** ![anonymous\_user\_8cb2c60e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8cb2c60e](https://forums.unrealengine.com/u/anonymous_user_8cb2c60e)\
**Post date:** [March 31, 2015, 10:24pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/6 "2015-03-31T22:24:35Z")

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how did you fill the map with the material/texture ?

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**Author:** ![Kiwi-Hawk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kiwi-Hawk](https://forums.unrealengine.com/u/Kiwi-Hawk)\
**Post date:** [June 21, 2015, 7:20am UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/7 "2015-06-21T07:20:10Z")

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Thank you very much

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**Author:** ![anonymous\_user\_27077513](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_27077513](https://forums.unrealengine.com/u/anonymous_user_27077513)\
**Post date:** [January 24, 2016, 5:30am UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/15 "2016-01-24T05:30:24Z")

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Hi i want to learn how to import tiled world map from World Machine software if u know can u share it plz i have all the raw tiled exported now i dont know how to import it and get them toogheter as big map terrain

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**Author:** ![Verbul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Verbul](https://forums.unrealengine.com/u/Verbul)\
**Post date:** [September 25, 2016, 3:55am UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/16 "2016-09-25T03:55:13Z")

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i migrated this to 4.13, and my main issue is that the maps come out stacked, and overlapping. i tried to move them in the viewport, but my directions are disabled with lined out circles. is this normal? or am i doing something wrong? all levels are loaded and visibilty is set to show all. any help would be appreciated.

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**Author:** ![terryjoel1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@terryjoel1](https://forums.unrealengine.com/u/terryjoel1)\
**Post date:** [September 1, 2020, 4:45am UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/17 "2020-09-01T04:45:30Z")

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[quote=“mortarman, post:1, topic:22192”]

Hello,

Here’s a screenshot of a landscape I made with World Machine 2.3, with textures taken from the Epic Landscape Mountain example. I followed the guide at:

[https://wiki.unrealengine.com/World\_…ld\_Composition](https://wiki.unrealengine.com/World_Machine_to_UE4_using_World_Composition)

[http://s24.postimg.org/czyg4inud/tiledmap\_screenshot.png](http://s24.postimg.org/czyg4inud/tiledmap_screenshot.png)

The landscape in the distance fills out as you get closer and the next area streams in.

Here’s the UE 4.7 project files:

[http://www.mediafire.com/download/ke…z/TiledMap.zip](http://www.mediafire.com/download/kek7nvrovqn91jz/TiledMap.zip)/

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<div class="post-metadata">

**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 16, 2022, 12:34pm UTC](https://forums.unrealengine.com/t/free-12-km-x-12-km-tiled-mountainous-terrain-world-composition-map/22192/18 "2022-03-16T12:34:19Z")

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