Framerate much lower in packaged build on Oculus than in editor or on Vive

@XGibbousX Just tried it and it works.

This is the level blueprint I ended up using:

The official bug report that you refer to is probably UE-70352, which I reported. I have contacted Epic again about this issue and they have been able to reproduce it with 4.23 as well. I have ongoing communications with them about this issue and I will report your workaround to them as well.