Framerate much lower in packaged build on Oculus than in editor or on Vive

@XGibbousX Thanks for the suggestion. I have not tried your proposed solution yet, since I have all my HMDs at work. But could you elaborate a bit why this should work, i.e. what does that console command actually do? I tried googling the command but can’t find a good description of what actually happens.

Also since this behavior is exclusive to Oculus (Vive’s are unaffected), it should still IMHO be considered a issue.