# Framerate independent timer class

**URL:** <https://forums.unrealengine.com/t/framerate-independent-timer-class/7135>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [July 5, 2014, 10:39pm UTC](https://forums.unrealengine.com/t/framerate-independent-timer-class/7135 "2014-07-05T22:39:38Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [July 6, 2014, 4:08pm UTC](https://forums.unrealengine.com/t/framerate-independent-timer-class/7135/3 "2014-07-06T16:08:25Z")

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Did you tried UE4 timers?

> **[FTimerManager](https://docs.unrealengine.com/5.1/en-US/API/Runtime/Engine/FTimerManager/)**
>
> Class to globally manage timers.

You can access via GetWorldTimerManager()

But if you really want to use external liberies… UE4 does not stop you to do it 🙂 heres a guide how to do it:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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