Fractured Mesh Maintain it's shape

I’m looking to make destructible buildings for my game. The game is a sort of [Rampage][1] type game where the building are pretty small compared to the player. Right now I’m simply building my sky scrapers out out of collections of destructible meshes. Like in the following picture:

This work okay, but the main issue I have is: when a cube breaks, the entire cube sort of “pops” like a balloon. How do I make a destructible mesh only break off a single piece? (I’ve tried lowering the damage spread, but it still happens)

Hi Hypnonotic,

In order for the chunks to “stick” together you’ll also want to make sure that you’ve set the Support Depth to 1. This will keep the chunks in destruction depth 1 stuck together until they receive enough damage to break free.

Also, take a look at this troubleshooting guide for Destrucitbles here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

I made this a while ago. It goes over some of the more common Destrucitbles Questions that are asked.

I hope this helps.