# Fractal path marcher

**URL:** <https://forums.unrealengine.com/t/fractal-path-marcher/140939>\
**Category:** Showcase\
**Tags:** unreal-engine, Showcase, Work-in-Progress\
**Created:** [April 4, 2020, 10:17am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939 "2020-04-04T10:17:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [April 4, 2020, 10:17am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939/1 "2020-04-04T10:17:22Z")

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Going to share few shots from a little hobby project I’ve had in Unreal. Fractal rendering tool, done entirely in a single custom material expression.

[HR][/HR]

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/f/0/0f0287c03b64512441d7308a7db05191ce038ba3.jpeg) ](https://i.imgur.com/yn4x9ZD.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/a/b/6aba861f537636baf0ac161c13df26a7995d99a0.jpeg) ](https://i.imgur.com/9yYcc0u.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/0/860e705a8cb98b129a3b7b8a6cce2b3f9f41a56c.jpeg) ](https://i.imgur.com/eV9rvkb.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/e/e9eb7f571bc4c5c801115a194e34e8b10ac3cb6f.jpeg) ](https://i.imgur.com/ug3enzm.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/0/190042432efd633954032f47ea22f489ce598aef.jpeg) ](https://i.imgur.com/XRdS3k8.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/4/0d4e3a4286a189ae4cba1cab6900c4d3e14ccc7f.jpeg) ](https://i.imgur.com/FdiBezU.jpg)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/6/216b12d344c977884aea0f12b589d401dd33ee4f.jpeg) ](https://i.imgur.com/PVOm5m2.jpg)

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**Author:** ![acatalept](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/acatalept/32/465177_2.png) [@acatalept](https://forums.unrealengine.com/u/acatalept)\
**Post date:** [April 14, 2020, 2:51pm UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939/2 "2020-04-14T14:51:01Z")

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Incredible! Reminds me of [Light, shadow, and fractal patterns in "emergence" | Unreal Engine - YouTube](https://www.youtube.com/watch?v=5KqTv8ibNRQ)

Would love to see video of it in motion (that top one in particular), and possibly more details of your implementation… this stuff is like black magic to me 😉

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [June 21, 2020, 9:04am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939/3 "2020-06-21T09:04:55Z")

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> [@acatalept](#):
>
> Incredible! Reminds me of [https://www.youtube.com/watch?v=5KqTv8ibNRQ](https://www.youtube.com/watch?v=5KqTv8ibNRQ)
> 
> Would love to see video of it in motion (that top one in particular), and possibly more details of your implementation… this stuff is like black magic to me 😉

Missed your response for some reason. It is not realtime and rendering speed entirely depends on complexity of the fractal, varying from 100 to less than 1 samples per pixel per second at 4k. Implementation is simple blueprint draw material to render target with a material, that has entire path tracer coded in custom material expression.

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [June 22, 2020, 2:31am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939/4 "2020-06-22T02:31:35Z")

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Hi @Deathrey

Looks Amazing. When can I get my hands on this?

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**Author:** ![SpiralDive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SpiralDive](https://forums.unrealengine.com/u/SpiralDive)\
**Post date:** [July 27, 2025, 8:35am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939/5 "2025-07-27T08:35:23Z")

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Hey @Deathrey, this looks incredible, is there any way we could make a deal to test this out?  
my links: [https://linktr.ee/Spiraldive](https://linktr.ee/Spiraldive?fbclid=IwZXh0bgNhZW0CMTAAYnJpZBExMjhEbndxZjRCTmoxaGUydgEeBU_EuAX5NiobFUlL4Y0l0YiDkyh47tbWQ9xyRSzBB_9HdQ3hHyIAbPXAvFU_aem_o4wOfzp3IZNAvzCdPtUn7g)
