# \[fr-dev\] Soucis de package avec unreal engine

**URL:** <https://forums.unrealengine.com/t/fr-dev-soucis-de-package-avec-unreal-engine/79449>\
**Category:** Français (French)\
**Tags:** unreal-engine\
**Created:** [November 29, 2016, 5:35pm UTC](https://forums.unrealengine.com/t/fr-dev-soucis-de-package-avec-unreal-engine/79449 "2016-11-29T17:35:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sleipnir\_gaming](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sleipnir\_gaming](https://forums.unrealengine.com/u/Sleipnir_gaming)\
**Post date:** [November 29, 2016, 5:35pm UTC](https://forums.unrealengine.com/t/fr-dev-soucis-de-package-avec-unreal-engine/79449/1 "2016-11-29T17:35:15Z")

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Bonjour,

Depuis ce soir je n’arrive plus à créer un package sous windows, unreal me dis, quand je compile :

> [@](#):
>
> Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/ThirdPersonBP/Maps/Maison\_etage\_1” FILE=“G:/gaming/maison/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCMaison\_etage\_1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true  
> LogSavePackage: Save=605.79ms  
> LogSavePackage: Moving ‘G:/gaming/maison/Saved/UEDPCMaison\_etage\_19E317C0F43AF353BA09C47B8F393CB1A.tmp’ to ‘G:/gaming/maison/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCMaison\_etage\_1.umap’  
> LogSavePackage:Display: Finished SavePackage G:/gaming/maison/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCMaison\_etage\_1.umap  
> LogEditorTransaction: Undo Spawn Play From Here Start  
> UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…  
> UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/gaming/maison/maison.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/gaming/maison/maison.uproject -cook -stage -archive -archivedirectory=C:/Users/flyof\_000/Desktop/jeu -package -clientconfig=Shipping -ue4exe=UE4Ed  
> itor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output  
> UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.  
> UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get\_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.  
> UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\gaming\maison\maison.uproject  
> UATHelper: Packaging (Windows (64-bit)): Project.Build: \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
> UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe maison Win64 Shipping -Project=G:\gaming\maison\maison.uproject G:\gaming\maison\maison.uproject -remoteini=“G:\gaming\maison” -noxge -generatemanifest -NoHotReload  
> UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.  
> UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,0845428s to run UnrealBuildTool.exe, ExitCode=0  
> UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe maison Win64 Shipping -Project=G:\gaming\maison\maison.uproject G:\gaming\maison\maison.uproject -remoteini=“G:\gaming\maison” -noxge -NoHotReload -ignorejunk  
> UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for maison (no existing makefile)  
> UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)  
> UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.  
> UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.  
> UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,68915s to run UnrealBuildTool.exe, ExitCode=5  
> UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe maison Win64 Shipping -Project=G:\gaming\maison\maison.uproject G:\gaming\maison\maison.uproje  
> ct -remoteini=“G:\gaming\maison” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.29-16.33.22.txt’  
> UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)  
> UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogN  
> UATHelper: Packaging (Windows (64-bit)): ame, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)  
> UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction  
> ary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)  
> UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()  
> UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)  
> UATHelper: Packaging (Windows (64-bit)): BUILD FAILED  
> PackagingResults:Error: Error Unknown Error

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED  
PackagingResults:Error: Error Unknown Error

Pourtant il y a quelques semaine j’arrivais parfaitement a exporter mes jeux.

Quelqu’un aurait un tips sur ça.  
J’étais sous le moteur 4.13.2  
J’ai DL le moteur 4.14.0 pour tester et j’ai le même résultat.

Petite chose encore. pour le dernier jeu que j’ai créer, je n’avais pas ajouter de c++ dans ma scène et Unreal m’a demander d’installer Visual studio.

Si vous avez des idées ou des pistes je suis preneur.

Cordialement

Sleipnir
