FPSimulation - Early concept and video demo

Thanks. It is a hard thing to show off in a video. The simulation has the ability to immediately tighten up completely to act like any old FPS but then dynamically change to environmental immersion state. The best use of this I can think of recently would be in something like Bioshock Infinite. It had lots of nice and detailed objects everywhere in which I was left standing stationary or using strafing actions to try to get a better view of them, at the downtimes between battles. There where literally multiple times when I said to myself, I wish I could explore this area with the FPSimulation. In regards to the name FPSimulation, it is kinda stealing from FPS (first person shooter) but it is trying to re-iterate that the first person perspective can effectively be used for more than just shooting things i.e Gone Home, Serena and Dear Esther etc. , which is something that will always be around (just started on Wolfenstein, which actually has an interesting leaning mechanic like Arma, which both involve holding a button and then using directional controls to change the position of the lean).