I found some odd behavior while testing the FPS C++ template with some basic low poly terrain. What happens is the arms and gun completely disappear after colliding certain ways, and the player can no longer move the character or change looking position. I’ve uploaded a small demo video (webm, 7mb) to dropbox you can view here: https://www.dropbox.com/s/bv1giwbsmk0n1m4/fpsterrainglitch.webm?dl=1 (direct download because dropbox’s preview doesn’t work. If it saves as a file in your browser, you can drag the file into your browser to play it without a media player installed on your pc)
In the video you can see this happens in two close, but unique locations and jumping around I can get it to happen in a couple more places.
Is this a bug with the controller? Or is this some odd expected behavior? I’m using 4.6.1 for reference. Completely unmodified code, blueprints, etc.