# FPS Drops with SceneCapture2D

**URL:** <https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508>\
**Category:** Asset Creation\
**Tags:** low-fps, unreal-engine, fps, question\
**Created:** [July 22, 2021, 1:50pm UTC](https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508 "2021-07-22T13:50:06Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![GablerGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GablerGames](https://forums.unrealengine.com/u/GablerGames)\
**Post date:** [July 22, 2021, 1:50pm UTC](https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508/1 "2021-07-22T13:50:06Z")

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Hey,

i want create a secure camera system, but if i put the SceneCapture2D and add the “Render Texture with 256x256” in the world then drops my FPS.  
I tested it with 5 cams and i had 10 fps. I allways have the problem in all projects, i mean that it is not due to the project or the map.

With the SceneCapture2D are the world loading twice?

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**Author:** ![GablerGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GablerGames](https://forums.unrealengine.com/u/GablerGames)\
**Post date:** [July 22, 2021, 1:50pm UTC](https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508/2 "2021-07-22T13:50:58Z")

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[FPS Drops with SceneCapture2D](https://i.gyazo.com/42c0e525e879f5921367ec90defcd4f3.mp4)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 22, 2021, 2:41pm UTC](https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508/3 "2021-07-22T14:41:41Z")

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By default, render textures take a shot every frame.

You can turn that off in the details

![344689-screenshot-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/f/4/0f42fc7b36828b8c9e6c8d3bfa6d743cf93a3976.jpeg)

Then in blueprint, on a timer, move the capture camera very slightly when you want it to take a shot ( like 1 unit ).

 ![344690-screenshot-3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/7/d/67d62e74583dfd7588c802121e3f80e30aaee478.jpeg)

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**Author:** ![GablerGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GablerGames](https://forums.unrealengine.com/u/GablerGames)\
**Post date:** [July 26, 2021, 7:39am UTC](https://forums.unrealengine.com/t/fps-drops-with-scenecapture2d/486508/4 "2021-07-26T07:39:59Z")

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Sorry for the late answer, Thx it works 🙂
